JNTUK R16 3-2 Computer Graphics Material/Notes PDF Download

JNTUK R16 3-2 Computer Graphics Material/Notes PDF Download

Students those who are studying JNTUK R16 Mechanical Branch, Can Download Unit wise R16 3-2 Computer Graphics Material/Notes PDFs below.

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JNTUK R16 3-2 Computer Graphics Material/Notes PDF Download

OBJECTIVES:

  • Understand the fundamental concepts and theory of computer graphics
  • Understand modeling, and interactive control of 3D computer graphics applications
  • The underlying parametric surface concepts be understood
  • Learn multimedia authoring tools.

UNIT-1

INTRODUCTION: Application areas of computer graphics, overview of graphic system, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices.

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UNIT-2

OUTPUT PRIMITIVES: Points and lines, line drawing algorithms, mid-point circle algorithm, Filled area primitives: scan-line polygon fill algorithm, boundary-fill and flood-fill algorithm. 2-D GEOMETRICAL TRANSFORMATIONS: Translation, scaling, rotation, reflection and shear transformation matrix representations and homogeneous co-ordinates, composite transformations, transformations between coordinates

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UNIT-3

2-D VIEWING : The viewing pipe-line, viewing coordinat4 reference frame, window to view-port co-ordinate transformations, viewing function, Cohen-Sutherland and Cyrus-beck line clipping algorithms, SutherlandHodgeman polygon clipping algorithm

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UNIT-4

3-D OBJECT REPRESENTATION: spline representation, Hermite curve, Bezier curve and B-spline curve, Polygon surfaces, quadric surfaces, , Solid modeling Schalars – wire frame, CSG, B-rep. Bezier and B-spline surfaces, Basic illumination models, shading algorithms

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UNIT-5

3-D GEOMETRIC TRANSFORMATIONS: Translation, rotation, scaling, reflection and shear transformation and composite transformations. Visible surface detection methods: Classification, back-face detection, depthbuffer, scan-line, depth sorting

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UNIT-6

COMPUTER ANIMATION: Design of animation sequence, general computer animation functions, raster animation, computer animation language, key frame system, motion specification

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TEXT BOOKS:

  1. Computer Graphics C version/ Donald Hearn and M. Pauline Baker/Pearson/PHI
  2. Computer Graphics Principles & practice-second edition in C/ Foley, VanDam, Feiner and Hughes/Pearson Education

REFERENCE BOOKS:

  1. Computer Graphics Second edition/ Zhigand xiang, Roy Plastock, Schaum’s outlines/Tata Mc-Graw hill edition.
  2. Procedural elements for Computer Graphics/David F Rogers/Tata Mc Graw hill, 2nd edition.
  3. Principles of Interactive Computer Graphics/ Neuman and Sproul/TMH.
  4. Computer Graphics/ Steven Harrington/TMH

OUTCOMES:

  • Use the principles and commonly used paradigms and techniques of computer graphics
  • Write basic graphics application programs including animation
  • Design programs to display graphic images to given specifications

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